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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: It is also possible to do one missile per swarm, if that's something interesting. Oooh. Swarm cannon. Though...it's not really "swarming" any more....RPG launcher lol. Dumbfire, massive damage. [edit] But I guess that'...
- by IAmDuncanIdaho II - at 2015.10.12 07:22:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Dreis ShadowWeaver wrote: DAAAA BEAST wrote: Dreis ShadowWeaver wrote: What was the reasoning behind making depleted shield regen delay lower than regular shield regen delay? Was this actually intended? Don't even ask questions. I am su...
- by IAmDuncanIdaho II - at 2015.10.11 08:58:00
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3. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Bremen van Equis wrote: IAmDuncanIdaho II wrote: Thank you for keeping an AV role for the Minmando. Please may I have my Swarm Launcher tree SP back? :-o You can have all your swarm launcher SP back after you deduct the SP you got using...
- by IAmDuncanIdaho II - at 2015.09.25 07:43:00
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4. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Thank you for keeping an AV role for the Minmando. Please may I have my Swarm Launcher tree SP back? :-o Also think the spreadsheet is showing the new value for Breach Shotgun clip as the old value too - shouldn't that be old:2, new:4 ? ADV locu...
- by IAmDuncanIdaho II - at 2015.09.24 12:59:00
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5. [Equipment Module Idea] - Signal Disruptor - in Feedback/Requests [original thread]
Fox Gaden wrote: I like the idea but I would make some changes: - Make it deployable Equipment. - While it hides everything else within a specific radius from the Tac-Net, the Signal Disruptor itself should show up on scans. Why deployable?...
- by IAmDuncanIdaho II - at 2015.07.13 19:05:00
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6. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
DJINN Jecture wrote: Kevall Longstride wrote: Just like to point out that since Aero's post that started all this, Rattati has been holed up in his lair of dreams cooking this up. A lot of tech evaluation has been done by him and the team. ...
- by IAmDuncanIdaho II - at 2015.06.06 08:01:00
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7. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Re: CCP Rattati wrote: My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD. Keep it going, I can always increase the ISK cost of them to fight stacki...
- by IAmDuncanIdaho II - at 2015.05.29 17:42:00
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8. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Devadander wrote: What's really eating me now is wondering about all my assets. Will I get balac cores in place of my balacs? Do we have to purchase the bpo suits? If we already have pro, do we have to buy this skin? If cores cost more/less, ...
- by IAmDuncanIdaho II - at 2015.05.26 08:17:00
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9. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Kaeru Nayiri wrote: This looks absolutely great ! Something worth discussing: Do you want a core for every role, or have -strictly- 3 cores with all possible interactions "baked in"?? In other words: do you envision suc...
- by IAmDuncanIdaho II - at 2015.05.26 07:44:00
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10. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: IAmDuncanIdaho II wrote: The more I think about these normalisation ideas, the more I wonder if it's just to make the numbers symmetrical and it actually won't achieve better balance. I think I-Shayz-I may be talking abou...
- by IAmDuncanIdaho II - at 2015.05.15 07:36:00
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11. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
The more I think about these normalisation ideas, the more I wonder if it's just to make the numbers symmetrical and it actually won't achieve better balance. I think I-Shayz-I may be talking about a similar thing. Not really sure you can debit a...
- by IAmDuncanIdaho II - at 2015.05.14 19:22:00
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12. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: IAmDuncanIdaho II wrote: Disclosure : my favourite fitting is Min Scout with knives, and I speed tank it whenever I can. I do not like the idea of reducing the MinScout's speed. It's one of its advantages for closing th...
- by IAmDuncanIdaho II - at 2015.05.14 18:21:00
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13. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Disclosure : my favourite fitting is Min Scout with knives, and I speed tank it whenever I can. I do not like the idea of reducing the MinScout's speed. It's one of its advantages for closing the distance before its prey notices via EWAR inner r...
- by IAmDuncanIdaho II - at 2015.05.14 17:00:00
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14. Arriving to a match late and End Of Match Rewards - in Feedback/Requests [original thread]
Perhaps there also needs to be an incentive to get those folk outta the redline (or prevent them going in it in the first place) when they start losing. Not sure what that would be, but you need to keep the whole team engaged in the fight. What i...
- by IAmDuncanIdaho II - at 2015.05.12 07:09:00
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15. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Scheneighnay McBob wrote: Using only min gear in min FW? Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back...
- by IAmDuncanIdaho II - at 2015.04.25 07:43:00
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16. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
VALCORE72 wrote: scouts had 6 months of bull sht lol there good right where there at . wow. You think classes should take it in turns to be OP? Never heard a worse argument against a balance proposal. Thank goodness you're not running things.
- by IAmDuncanIdaho II - at 2015.04.19 22:51:00
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17. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Godin Thekiller wrote: Adipem Nothi wrote: Godin Thekiller wrote: Adipem Nothi wrote: Godin Thekiller wrote: OR Scouts should be based on doing actual Scout work, and EWAR. It's great to see people moving faster. I just wish the ga...
- by IAmDuncanIdaho II - at 2015.04.18 20:24:00
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18. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I still scout and it feels fine. Maybe you're using scouts wrong? Assaults are light fighters, scouts are more highly mobile support- harassing the enemy indirectly by hacking ****, squashing hidden uplinks, and hunti...
- by IAmDuncanIdaho II - at 2015.04.18 08:09:00
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19. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Vesta Opalus wrote: Adipem Nothi wrote: Vesta Opalus wrote: ... to clarify I'd like to see assaults generally hitting around 600-800 hp, which I think would end up being perfectly fine, scouts should be 300-500, commandos 700-900 or so, h...
- by IAmDuncanIdaho II - at 2015.04.17 18:36:00
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20. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Or nerf Assaults. The imbalance is plain as day from my POV; the tougher the fight, the more obvious the imbalance. I'm willing to bet that kill/spawn efficiency data is mirroring usage data . It ...
- by IAmDuncanIdaho II - at 2015.04.17 12:22:00
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